package game.metalmax.entity.character
{
	import showtime.framework.object.DynamicModelObject;

	/**
	 * Vehicle.as
	 * Yin Hao
	 * @version 1.0.0
	 * 
	 * Description.
	 * 
	 * Copyright (c) 2012 Yin Hao
	 * 
	 * Permission is hereby granted, free of charge, to any person obtaining a copy
	 * of this software and associated documentation files (the "Software"), to deal
	 * in the Software without restriction, including without limitation the rights
	 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
	 * copies of the Software, and to permit persons to whom the Software is
	 * furnished to do so, subject to the following conditions:
	 * 
	 * The above copyright notice and this permission notice shall be included in
	 * all copies or substantial portions of the Software.
	 * 
	 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
	 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
	 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
	 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
	 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
	 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
	 * THE SOFTWARE.
	 */
	public class Vehicle extends DynamicModelObject
	{
		public var state:int = 0;
		
		public function Vehicle()
		{
		}
	
	}
}